Virtual Reality (1991-present)

This collections includes 495 articles published between 1990 and 2024.

(stats / articles)




2024 (27)

2024
2024
2024
Enhancing Archaeological Research Through Immersive Virtual Reality
IEEE Computer Graphics & Applications 2024 (4); by Eleonora Lanfranco, Giuseppe Rignanese, Gianfranco Adornato, Massimo Bergamasco
2024
2024
Integrating GPT as an Assistant for Low-Cost Virtual Reality Escape-Room Games
IEEE Computer Graphics & Applications 2024 (4); by Alan Rychert
2024
2024
Guidelines for Productivity in Virtual Reality
ACM interactions 2024 (3); by Mar González-Franco, Andrea Colaco
2024
Virtual Reality as Therapy
Communications of the ACM 2024 (2); by Gregory Mone
2024
Sitting or Standing in VR: About Comfort, Conflicts, and Hazards
IEEE Computer Graphics & Applications 2024 (2)
2024
2024
2024
2024
2024
2024
2024
Immersive Medical VR Training Simulators with Haptic Feedback
PhD Theses 2024 (1); by Maximilian Kaluschke
2024
Virtual Reality for Mobile Knowledge Work
PhD Theses 2024 (1); by Verena Biener
2024
2024
Faktoren zur Akzeptanz von Virtual Reality Anwendungen
PhD Theses 2024 (1); by Ingo von Eitzen
2024
2024
2024
Virtual reality at 1:1 scale in small physical spaces
PhD Theses 2024 (1); by Jotaro Shigeyama
2024
2024
2024
Construction and technological development of immersive virtual reality for pain therapy
PhD Theses 2024 (1); by Mercè Álvarez de la Campa Crespo
2024
2024

2023 (29)

2023
Augmented and Virtual Reality Simulation in Industry
IEEE Computer 2023 (12); by Raphael Paquin
2023
2023
Unleashing Immersive Experiences: The Power of Gesture-Based VR Interaction
ACM interactions 2023 (6); by Nour Halabi, Evan Jones, Pejman Mirza-Babaei
2023
2023
2023
Enhancing the Sense of Presence in Virtual Reality
IEEE Computer Graphics & Applications 2023 (4)
2023
Virtual Reality Training for Post-Earthquake Rescue Operators
IEEE Computer Graphics & Applications 2023 (3); by Giovanni Giuliodori, Camilla Tanca, Massimo Bergamasco
2023
2023
2023
Development of a Virtual Reality Tool for the Treatment of Pediatric Patients in the ICU
IEEE Computer Graphics & Applications 2023 (2); by Laura Raya, Marc Fabián, Adrián Ron, Javier García, Cristina Verdú
2023
MAGES 4.0: Accelerating the World's Transition to VR Training and Democratizing the Authoring of the Medical Metaverse
IEEE Computer Graphics & Applications 2023 (2); by Antonis Protopsaltis, Nick Lydatakis, Mike Kentros, Stratos Geronikolakis, Steve Kateros, Manos Kamarianakis, Giannis Evangelou, Achilleas Filippidis, Eleni Grigoriou, Michael Dodis, John Petropoulos
2023
2023
2023
2023
2023
2023
2023
2023
2023
2023
2023
2023
User experience for serious games in virtual reality
PhD Theses 2023 (1); by Tanja Kojic
2023
2023
2023
2023
2023
2023
Virtual Reality: A Journey From Vision to Commodity
IEEE Annals of the History of Computing 2023 (1)

2022 (36)

2022
Multimodality in VR: A Survey
ACM Computing Surveys 2022 (10); by Belén Masiá, Ana Serrano
2022
Teaching Social Virtual Reality With Ubiq
IEEE Computer Graphics & Applications 2022 (6); by Ben J. Congdon
2022
BoidVR: An Agent Simulation Environment Based on Freehand and Virtual Reality
IEEE Computer Graphics & Applications 2022 (6); by Rocco Di Bello
2022
Situated VR: Toward a Congruent Hybrid Reality Without Experiential Artifacts
IEEE Computer Graphics & Applications 2022 (3); by Valdemar Danry
2022
Why VR Games Sickness? An Empirical Study of Capturing and Analyzing VR Games Head Movement Dataset
IEEE Multimedia 2022 (2); by Jiong Dong, Kaoru Ota, Mianxiong Dong
2022
2022
2022
2022
2022
2022
2022
2022
2022
Towards Everyday Virtual Reality through Eye Tracking
PhD Theses 2022 (1); by Efe Bozkir
2022
2022
2022
2022
Advancing proxy-based haptic feedback in virtual reality
PhD Theses 2022 (1); by André Zenner
2022
2022
2022
2022
Affective visualization in virtual reality systems
PhD Theses 2022 (1); by Andres Pinilla Palacios
2022
Out-of-the-lab virtual reality studies
PhD Theses 2022 (1); by Radiah Rivu
2022
2022
2022
2022
2022
2022
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2022
2022
2022
2022
2022
2022
Talking Realities: Audio Guides in Virtual Reality Visualizations
IEEE Computer Graphics & Applications 2022 (1)

2021 (56)

2021
2021
2021
DiVRsify: Break the Cycle and Develop VR for Everyone
IEEE Computer Graphics & Applications 2021 (6); by John Quarles, Kyle Johnsen, Christian Sandor, Mark Billinghurst
2021
Measurement and Inspection of Photo-Realistic 3-D VR Models
IEEE Computer Graphics & Applications 2021 (6); by Yupu Lu, Tomasz Bubas, Maciej Rydlewicz, Mike Potel
2021
Affective Virtual Reality: How to Design Artificial Experiences Impacting Human Emotions
IEEE Computer Graphics & Applications 2021 (6); by Giulia Wally Scurati, Enrico Vezzetti
2021
Propping Up Virtual Reality With Haptic Proxies
IEEE Computer Graphics & Applications 2021 (5); by Kyle Johnsen, Christian Sandor, Mark Billinghurst
2021
2021
Real VR
IEEE Computer Graphics & Applications 2021 (4); by Alexander Sorkine-Hornung
2021
Real-World Virtual Reality With Head-Motion Parallax
IEEE Computer Graphics & Applications 2021 (4)
2021
Example-Based Facial Animation of Virtual Reality Avatars Using Auto-Regressive Neural Networks
IEEE Computer Graphics & Applications 2021 (4); by Anna Hilsmann
2021
The Potential of 360° Virtual Reality Videos and Real VR for Education - A Literature Review
IEEE Computer Graphics & Applications 2021 (4); by Andreas Dengel
2021
Collaborative VR-Based 3D Labeling of Live-Captured Scenes by Remote Users
IEEE Computer Graphics & Applications 2021 (4); by Stefan Krumpen, Reinhard Klein
2021
2021
The state of virtual reality hardware
Communications of the ACM 2021 (2); by Logan Kugler
2021
2021
Virtual Reality Application for Fostering Interest in Art
IEEE Computer Graphics & Applications 2021 (2); by José Jesús García Rueda, Mike Potel
2021
2021
2021
2021
2021
2021
2021
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2021
2021
2021
2021
Immersive virtual reality platform for self-attachment therapy
PhD Theses 2021 (1); by Syed Ibrahim Ghaznavi
2021
2021
2021
2021
Emotional responses in virtual reality environments
PhD Theses 2021 (1); by Christopher Baker
2021
2021
2021
2021
2021
2021
The use of biosignals in personalized VR-based motor rehabilitation
PhD Theses 2021 (1); by Eric James McDermott
2021
2021
2021
2021
2021
READ-THE-GAME skill assessment with a full body immersive VR soccer simulation
PhD Theses 2021 (1); by César Daniel Rojas Ferrer
2021
2021
2021
2021

2020 (45)

2020
2020
2020
Cloud-Based Dynamic GI for Shared VR Experiences
IEEE Computer Graphics & Applications 2020 (5); by Mark Magro, Keith Bugeja, Sandro Spina, Kurt Debattista
2020
2020
Making the Invisible Visible: Illuminating the Hidden Histories of the World War I Tunnels at Vauquois Through a Hybridized Virtual Reality Exhibition
IEEE Computer Graphics & Applications 2020 (4); by Zachary Duer, J. Todd Ogle, Scott Fralin, Thomas W. Tucker, Run Yu
2020
Do You Feel Like Flying? A Study of Flying Perception in Virtual Reality for Future Game Development
IEEE Computer Graphics & Applications 2020 (4); by Soroosh Mashal, Matthias Kranz, Gerold Hoelzl
2020
Audio VR: did video kill the radio star?
ACM interactions 2020 (3); by Francisco Kiss
2020
Augmented and Virtual Reality in Surgery
IEEE Computing in Science & Engineering 2020 (3); by Mark J. Midwinter, Sean K. Powell
2020
Design of a Virtual Reality Tour System for People With Intellectual and Developmental Disabilities: A Case Study
IEEE Computing in Science & Engineering 2020 (3); by Alfred Shaker, Xiangxu Lin, Do Yeon Kim, Jong-Hoon Kim, Gokarna Sharma, Mary Ann Devine
2020
Energy-Efficient Video Processing for Virtual Reality
IEEE Micro 2020 (3); by Yue Leng, Jian Huang, Chi-Chun Chen, Qiuyue Sun
2020
2020
2020
2020
2020
2020
2020
2020
2020
2020
2020
2020
2020
2020
2020
Interactive feedforward in high intensity VR exergaming
PhD Theses 2020 (1); by Soumya C. Barathi
2020
Exploring engineering applications of visual analytics in virtual reality
PhD Theses 2020 (1); by Slawomir Konrad Tadeja
2020
2020
Use of virtual reality to support nuclear decommissioning
PhD Theses 2020 (1); by Benjamin Nash
2020
2020
2020
2020
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2020
2020
Providing safer Virtual Reality experiences with the help of Brain-Computer Interfaces
PhD Theses 2020 (1); by Dianhao Zheng, Carlos Alfredo Tirado Cortes
2020
2020
2020
2020
2020
2020
Towards Placental Surface Vasculature Exploration in Virtual Reality
IEEE Computer Graphics & Applications 2020 (1); by Wesley Miller, François I. Luks, Derek Merck, David H. Laidlaw

2019 (28)

2019
A Virtual Reality Training Application for Adults With Asperger's Syndrome
IEEE Computer Graphics & Applications 2019 (2); by Diego Rojo, José Jesús García Rueda, Mike Potel
2019
Co-Located Augmented and Virtual Reality Systems
PhD Theses 2019 (1); by Connor DeFanti
2019
Stylized 3D Scene Synthesis in Virtual Reality
PhD Theses 2019 (1); by Han-Wei Kung
2019
2019
2019
2019
2019
2019
2019
2019
Enhancing user experience with olfaction in virtual reality
PhD Theses 2019 (1); by Marius H. Braun
2019
Viewpoint-free photography for virtual reality
PhD Theses 2019 (1); by Peter Hedman
2019
2019
2019
2019
Measuring user experience for virtual reality
PhD Theses 2019 (1); by Marco Speicher
2019
Interactive data annotation for virtual reality applications
PhD Theses 2019 (1); by Sebastian Pick
2019
2019
2019
2019
2019
2019
Designing Coherent Interactions for Virtual Reality
PhD Theses 2019 (1); by Run Yu
2019
2019
2019
2019
Multipoint Cooperative Transmission for Virtual Reality in 5G New Radio
IEEE Multimedia 2019 (1); by Junjie Yan, Ruyan Wang
2019
Using Virtual Reality to Increase Motivation in Poststroke Rehabilitation
IEEE Computer Graphics & Applications 2019 (1); by Ricardo Silva, Eulalia Roque, Ines Serodio Fatima Pereira, Fatima Pereira, Mike Potel

2018 (18)

2018
Belle2VR: A Virtual-Reality Visualization of Subatomic Particle Physics in the Belle II Experiment
IEEE Computer Graphics & Applications 2018 (3); by Zach Duer, Leo Piilonen, George Glasson
2018
An Analysis of VR Technology Used in Immersive Simulations with a Serious Game Perspective
IEEE Computer Graphics & Applications 2018 (2); by Aline Menin, Rafael P. Torchelsen
2018
2018
Human-Centered VR Design: Five Essentials Every Engineer Needs to Know
IEEE Computer Graphics & Applications 2018 (2)
2018
2018
2018
2018
Trust in virtual reality
PhD Theses 2018 (1); by Davide Salanitri
2018
2018
Design of virtual reality systems for animal behavior research
PhD Theses 2018 (1); by Nicholas Andrew Del Grosso
2018
2018
2018
Creating a Virtual Mirror for Motor Learning in Virtual Reality
PhD Theses 2018 (1); by Thomas Waltemate
2018
2018
2018
2018
2018
360-Degree Virtual-Reality Cameras for the Masses
IEEE Multimedia 2018 (1); by Jack Z. G. Tan, Gene Cheung, Rui Ma

2017 (15)

2017
Why virtual reality will transform a workplace near you
Communications of the ACM 2017 (8); by Logan Kugler
2017
Experiencing the Sights, Smells, Sounds, and Climate of Southern Italy in VR
IEEE Computer Graphics & Applications 2017 (6); by Michele Fiorentino, Michele Gattullo, Antonio Boccaccio, Vitoantonio Bevilacqua, Michele Dassisti
2017
2017
Toward affective social interaction in VR
ACM interactions 2017 (4); by Giulio Jacucci
2017
A Light-Field Journey to Virtual Reality
IEEE Multimedia 2017 (2); by Jingyi Yu
2017
2017
2017
2017
2017
2017
2017
2017
2017
2017
Playing with Senses in VR: Alternate Perceptions Combining Vision and Touch
IEEE Computer Graphics & Applications 2017 (1); by Anatole Lécuyer

2016 (9)

2016
Using Immersive Virtual Reality to Reduce Work Accidents in Developing Countries
IEEE Computer Graphics & Applications 2016 (2); by Aline Menin, Lucia Sebben, Jackson Oliveira, Frederico Faria
2016
2016
2016
2016
2016
2016
2016
2016

2015 (9)

2015
Virtual reality in your living room: technical perspective
Communications of the ACM 2015 (6); by Patrick Baudisch
2015
Visual Perspective and Feedback Guidance for VR Free-Throw Training
IEEE Computer Graphics & Applications 2015 (5); by Alexandra Covaci
2015
Virtual Reality Software and Technology
IEEE Computer Graphics & Applications 2015 (5); by Taku Komura, Rynson W. H. Lau, Ming C. Lin, Aditi Majumder, Dinesh Manocha, Weiwei Xu
2015
2015
A framework for immersion in virtual reality
PhD Theses 2015 (1); by Aslan Kanamgotov
2015
2015
2015
2015
A VR-Based Serious Game for Studying Emotional Regulation in Adolescents
IEEE Computer Graphics & Applications 2015 (1); by Beatriz Rey, Rosa María Baños

2014 (19)

2014
Transcending the Self in Immersive Virtual Reality
IEEE Computer 2014 (7); by Maria V. Sanchez-Vives
2014
Reverse Engineering Animal Vision with Virtual Reality and Genetics
IEEE Computer 2014 (7); by John R. Stowers, Anton L. Fuhrmann, Maximilian Hofbauer, Axel Schmid, Michael H. Dickinson
2014
Virtual Reality Exposure Therapy for Combat-Related Posttraumatic Stress Disorder
IEEE Computer 2014 (7); by Albert A. Rizzo, Arno Hartholt, Mario Grimani, Andrew Leeds, Matt Liewer
2014
Virtual Reality for the Masses
IEEE Computer Graphics & Applications 2014 (5); by Lisa Avila, Mike Bailey
2014
Creative Educational Use of Virtual Reality: Working with Second Life
IEEE Computer Graphics & Applications 2014 (5); by Ming-Liang Cao, Yi Li, Shu Sun, Jie Li, Yu Liu
2014
Virtual reality redux
Communications of the ACM 2014 (1); by Vinton G. Cerf
2014
2014
2014
2014
2014
2014
Facing experience : a painter's canvas in virtual reality
PhD Theses 2014 (1); by Margaret Dolinsky
2014
2014
2014
2014
Virtual Reality Methods for Research in the Geosciences
PhD Theses 2014 (1); by Rolf Westerteiger
2014
2014
2014

2013 (13)

2013
Toward Adaptive VR Simulators Combining Visual, Haptic, and Brain-Computer Interfaces
IEEE Computer Graphics & Applications 2013 (5); by Anatole Lécuyer, Laurent George, Maud Marchal
2013
Creating Widely Accessible Spatial Interfaces: Mobile VR for Managing Persistent Pain
IEEE Computer Graphics & Applications 2013 (3); by David Schroeder, Fedor Korsakov, Joseph Jolton, Francis J. Keefe, Daniel F. Keefe
2013
2013
2013
2013
2013
2013
2013
2013
2013
Immersive authoring for virtual reality
PhD Theses 2013 (1); by Andrew Dunk
2013
2013
A VR Simulator for Intracardiac Intervention
IEEE Computer Graphics & Applications 2013 (1); by Patricia Chiang, You Yu, Koon Hou Mak, Chee-Kong Chui, Yiyu Cai

2012 (6)

2012
2012
2012
2012
2012
2012

2011 (7)

2011
10 scientific problems in virtual reality
Communications of the ACM 2011 (2); by Qinping Zhao
2011
A Virtual Reality Simulator for Ultrasound-Guided Biopsy Training
IEEE Computer Graphics & Applications 2011 (2); by Dong Ni, Wing-Yin Chan, Yim-Pan Chui, Ingrid Qu, Simon S. M. Ho
2011
Toward a Digital Ecosystem: International Symposium on Ubiquitous Virtual Reality 2010
IEEE Pervasive Computing 2011 (2); by Gerhard Reitmayr, Joshua Lifton, Sung-Hee Lee
2011
2011
2011
2011

2010 (15)

2010
Animations, Games, and Virtual Reality for the Jing-Hang Grand Canal
IEEE Computer Graphics & Applications 2010 (3); by Wenzhi Chen, Mingmin Zhang, Gengdai Liu, Huaqing Shen, Shengnan Chen
2010
Using Virtual Reality to Analyze Sports Performance
IEEE Computer Graphics & Applications 2010 (2); by Benoit Bideau, Richard Kulpa, Sébastien Brault
2010
Toward Natural Selection in Virtual Reality
IEEE Computer Graphics & Applications 2010 (2); by Andrei Sherstyuk, Dale Vincent, Anton Treskunov
2010
International Symposium on Ubiquitous Virtual Reality 2009
IEEE Pervasive Computing 2010 (2); by Wonwoo Lee, Daniel Wagner, Kari Pulli
2010
2010
2010
2010
2010
2010
2010
2010
2010
2010
Visualizing Cumulus Clouds in Virtual Reality
PhD Theses 2010 (1); by Eric J. Griffith
2010

2009 (13)

2009
Environ: Integrating VR and CAD in Engineering Projects
IEEE Computer Graphics & Applications 2009 (6); by Gustavo N. Wagner, Eduardo T. L. Corseuil, Marcelo Gattass
2009
Virtual Reality in the Digital Olympic Museum
IEEE Computer Graphics & Applications 2009 (5); by Zhigeng Pan, Wenzhi Chen, Mingmin Zhang, Jianfeng Liu, Gangshan Wu
2009
Games, Virtual Reality, and the Pursuit of Happiness
IEEE Computer Graphics & Applications 2009 (5)
2009
Practicing What We Preach: IEEE VR 2009 Virtual Program Committee Meeting
IEEE Computer Graphics & Applications 2009 (2); by Dirk Reiners
2009
2009
2009
2009
2009
Virtual reality for fixture design and assembly
PhD Theses 2009 (1); by Qiang Li
2009
2009
2009
2009
A VR Playground for Learning Abstract Mathematics Concepts
IEEE Computer Graphics & Applications 2009 (1)

2008 (17)

2008
Brain-Computer Interfaces, Virtual Reality, and Videogames
IEEE Computer 2008 (10); by Anatole Lécuyer, Robert Leeb, Michitaka Hirose
2008
2008
Virtual Reality Software and Technology
IEEE Computer Graphics & Applications 2008 (6); by Ming C. Lin, Ronan Boulic
2008
Real-Time Global Illumination for VR Applications
IEEE Computer Graphics & Applications 2008 (6); by Jesper Mortensen, Insu Yu, Pankaj Khanna, Franco Tecchia, Giuseppe Marino
2008
Bringing VR and Spatial 3D Interaction to the Masses through Video Games
IEEE Computer Graphics & Applications 2008 (5); by Joseph J. LaViola Jr.
2008
Using a Game Engine for VR Simulations in Evacuation Planning
IEEE Computer Graphics & Applications 2008 (3); by Antônio Carlos A. Mól, Carlos Alexandre F. Jorge, Pedro M. Couto
2008
Using VR for Human Development in Africa
IEEE Computer Graphics & Applications 2008 (3); by Dave Lockwood, Erik Kruger
2008
Future Standards for Immersive VR: Report on the IEEE Virtual Reality 2007 Workshop
IEEE Computer Graphics & Applications 2008 (2); by Donald P. Brutzman, Johannes Behr
2008
Advances in Tangible Interaction and Ubiquitous Virtual Reality
IEEE Pervasive Computing 2008 (2); by Dongpyo Hong, Tobias Höllerer, Michael Haller, Gerard Jounghyun Kim, Eva Hornecker, Robert J. K. Jacob, Caroline Hummels, Brygg Ullmer
2008
2008
2008
2008
2008
2008
2008
2008

2007 (8)

2007
A Decade of Increased Oil Recovery in Virtual Reality
IEEE Computer Graphics & Applications 2007 (6); by Endre M. Lidal, Tor Langeland, Christopher Giertsen, Jens Grimsgaard, Rolf Helland
2007
VR-Based Simulators for Training in Minimally Invasive Surgery
IEEE Computer Graphics & Applications 2007 (2); by Mert Sedef, Matthias Harders, Stefan Wesarg
2007
2007
Reality kicks back : Representions of virtual reality
PhD Theses 2007 (1); by Melanie A. Chan
2007
2007
Binaural technology for virtual reality
PhD Theses 2007 (1); by Tobias Lentz
2007
2007

2006 (14)

2006
Making Virtual Reality More Accessible
IEEE Computer 2006 (6); by George Lawton
2006
Conceptual Framework for Laparoscopic VR Simulators
IEEE Computer Graphics & Applications 2006 (6); by Roger L. Kneebone, Rajesh Aggarwal, Félix Lamata
2006
Liver Surgery Planning Using Virtual Reality
IEEE Computer Graphics & Applications 2006 (6); by Bernhard Reitinger, Reinhard Beichel, Dieter Schmalstieg
2006
Swordplay: Innovating Game Development through VR
IEEE Computer Graphics & Applications 2006 (6); by Michael Katzourin, Daniel Ignatoff, Lincoln Quirk, Joseph J. LaViola Jr., Odest Chadwicke Jenkins
2006
Artificial Intelligence-Mediated Interaction in Virtual Reality Art
IEEE Intelligent Systems 2006 (5); by Jean-Luc Lugrin, Mark Palmer, Sean Crooks
2006
Masterpiece: Physical Interaction and 3D Content-Based Search in VR Applications
IEEE Multimedia 2006 (3); by Konstantinos Moustakas, Michael G. Strintzis, Sébastien Carbini, Olivier Bernier, Jean-Emmanuel Viallet, Stephan Raidt, Matei Mancas, Mariella Dimiccoli, Enver Yagci, Serdar Balci, Eloisa Ibanez Leon
2006
Haptics in Virtual Reality and Multimedia
IEEE Multimedia 2006 (3); by Nadia Magnenat-Thalmann, Ugo Bonanni
2006
2006
2006
2006
2006
2006
Towards predictive rendering in virtual reality
PhD Theses 2006 (1); by Jan Meseth
2006

2005 (8)

2005
From Visual Simulation to Virtual Reality to Games
IEEE Computer 2005 (9); by Michael Zyda
2005
Game Engine Virtual Reality with CaveUT
IEEE Computer 2005 (4); by Jeffrey Jacobson, Michael Lewis
2005
Artistic Collaboration in Designing VR Visualizations
IEEE Computer Graphics & Applications 2005 (2); by Daniel F. Keefe, David B. Karelitz, Eileen Vote, David H. Laidlaw
2005
Information Content and Communication in Virtual Reality
PhD Theses 2005 (1); by Alan B. Craig
2005
Experimental evaluation of interaction design in virtual reality
PhD Theses 2005 (1); by Eleanor Marshall
2005
2005
Swimming Across the Pacific: A VR Swimming Interface
IEEE Computer Graphics & Applications 2005 (1); by Yuichiro Kinoshita, Tzu-Pei Grace Chen, Yasufumi Takama, Steve Yohanan, Sachiyo Takahashi, Ashley Gadd, Kenji Funahashi
2005
Air Jet Driven Force Feedback in Virtual Reality
IEEE Computer Graphics & Applications 2005 (1); by Yuriko Suzuki, Minoru Kobayashi

2004 (6)

2004
Interactive 3-D spatial analysis in a virtual reality environment
PhD Theses 2004 (1); by Solomon Tichaona Bhunu
2004
2004
Gender differences in spatial ability within virtual reality
PhD Theses 2004 (1); by Elaine Billen
2004
Texture mapping algorithms for displays in virtual reality
PhD Theses 2004 (1); by Leila Senkoro
2004
Blue-c API: software support for collaborative virtual reality
PhD Theses 2004 (1); by Martin Andreas Näf
2004

2003 (9)

2003
Visualizing the future of virtual reality
IEEE Computing in Science & Engineering 2003 (4); by Douglas Tougaw, Jeffrey Will
2003
2003
Computational Humanities: The New Challenge for VR
IEEE Computer Graphics & Applications 2003 (3); by Carolina Cruz-Neira
2003
2003
2003
2003
2003
2003
FlatWorld: Combining Hollywood Set-Design Techniques with VR
IEEE Computer Graphics & Applications 2003 (1); by Jarrell Pair, Ulrich Neumann, Diane Piepol, William R. Swartout

2002 (6)

2002
Discovering Petra: Archaeological Analysis in VR
IEEE Computer Graphics & Applications 2002 (5); by Eileen Vote, Daniel Acevedo Feliz, David H. Laidlaw, Martha Sharp Joukowsky
2002
Augmenting Elementary School Education with VR
IEEE Computer Graphics & Applications 2002 (2); by Andrew E. Johnson, Thomas G. Moher, Yongjoo Cho, Ya Ju Lin, David Haas, Janet Kim
2002
2002
Virtual reality and human spatial cognition
PhD Theses 2002 (1); by Jonathan Antony Stirk
2002
2002
Rendering avatars in virtual reality: integrating a 3D model with 2D images
IEEE Computing in Science & Engineering 2002 (1); by Yonggao Yang, Xusheng Wang, Jim X. Chen

2001 (6)

2001
Guest Editors' Introduction: Today's VR
IEEE Computer Graphics & Applications 2001 (6); by Martin Göbel, Michitaka Hirose, Lawrence J. Rosenblum
2001
Projects in VR
IEEE Computer Graphics & Applications 2001 (6); by Wolfgang Broll, Leonie Schäfer
2001
Treating Psychological and Physical Disorders with VR
IEEE Computer Graphics & Applications 2001 (6); by Larry F. Hodges, Page L. Anderson, Grigore C. Burdea, Hunter G. Hoffman, Barbara O. Rothbaum
2001
Virtual 3D Puzzles: A New Method for Exploring Geometric Models in VR
IEEE Computer Graphics & Applications 2001 (5); by Felix Ritter, Thomas Strothotte, Oliver Dresden
2001
Ndebele Painting in VR
IEEE Computer Graphics & Applications 2001 (2); by Vali Lalioti, Andries Malan, James Pun, Jürgen Wind
2001

2000 (14)

2000
Walk-up VR: Virtual Reality beyond Projection Screens
IEEE Computer Graphics & Applications 2000 (6); by L. Miguel Encarnação, Robert J. Barton III, Oliver Bimber, Dieter Schmalstieg
2000
Immersive VR for Scientific Visualization: A Progress Report
IEEE Computer Graphics & Applications 2000 (6); by Andries van Dam, Andrew S. Forsberg, David H. Laidlaw, Joseph J. LaViola Jr., Rosemary Michelle Simpson
2000
Guest Editors' Introduction: Virtual Reality
IEEE Computer Graphics & Applications 2000 (6); by Steven Feiner, Daniel Thalmann
2000
The 21st Century Virtual Reality Color Organ
IEEE Multimedia 2000 (3); by Jack Ox, David Britton
2000
Virtual-Reality Heritage Presentation at Ename
IEEE Multimedia 2000 (2); by Daniel Pletinckx, Dirk Callebaut, Ann E. Killebrew, Neil A. Silberman
2000
Constructing the Historic Villages of Shirakawa-go in Virtual Reality
IEEE Multimedia 2000 (2); by Hidekazu Hirayu, Takeo Ojika, Ryugo Kijima
2000
Bringing VR to the Desktop: Are You Game?
IEEE Multimedia 2000 (2); by Victor DeLeon, Robert F. Berry
2000
A Voyage into Virtual Reality: Networking our VR Lab to Iowa Middle Schools and High Schools
IEEE Computer Graphics & Applications 2000 (2); by Carolina Cruz-Neira, Gary Lindahl
2000
2000
Hierarchical data visualization in desktop virtual reality
PhD Theses 2000 (1); by David Modjeska
2000
2000
2000
2000
Querying by Photographs: A VR Metaphor for Image Retrieval
IEEE Multimedia 2000 (1); by Jürgen Assfalg

1999 (13)

1999
Distributed Mission Training: Teams, Virtual Reality, and Real-time Networking - Introduction
Communications of the ACM 1999 (9); by Ram Ramesh, Dee H. Andrews
1999
Guest Editors' Introduction: A Business View of Virtual Reality
IEEE Computer Graphics & Applications 1999 (6); by Peter Astheimer, Lawrence J. Rosenblum
1999
The Round Earth Project-Collaborative VR for Conceptual Learning
IEEE Computer Graphics & Applications 1999 (6); by Thomas G. Moher, Stellan Ohlsson, Mark Gillingham
1999
Integrating VR and CAD
IEEE Computer Graphics & Applications 1999 (5); by Julien Berta
1999
The Java 3D API and Virtual Reality
IEEE Computer Graphics & Applications 1999 (3); by Henry Sowizral, Michael F. Deering
1999
Guest Editor's Introduction: Virtual Reality Modeling Language
IEEE Computer Graphics & Applications 1999 (2); by Maureen C. Stone
1999
Public Speaking in Virtual Reality: Facing an Audience of Avatars
IEEE Computer Graphics & Applications 1999 (2); by David-Paul Pertaub
1999
A novel approach to scene determination in virtual reality systems
PhD Theses 1999 (1); by Khaled Mohsen Ali-Faris Al-Hazmi
1999
An operating environment for large scale virtual reality
PhD Theses 1999 (1); by Stephen Robert Pettifer
1999
1999
1999
1999

1998 (9)

1998
The Virtual Reality Modeling Language and Java
Communications of the ACM 1998 (6); by Donald P. Brutzman
1998
Guest Editors' Introduction: VR Reborn
IEEE Computer Graphics & Applications 1998 (6); by Lawrence J. Rosenblum, Grigore C. Burdea, Susumu Tachi
1998
Multiway Tele-Immersion at Supercomputing 97 Or, Why We Used $6, 000, 000 Worth of VR Equipment to Do the Hokey Pokey
IEEE Computer Graphics & Applications 1998 (4); by Jason Leigh, Jim Costigan
1998
The Virtual Reality Modeling Language Explained
IEEE Multimedia 1998 (3); by Rikk Carey
1998
Developments in Standards for Networked Virtual Reality
IEEE Computer Graphics & Applications 1998 (2); by Sue Hoxie, Gil Irizarry, Ben Lubetsky, Darren Wetzel
1998
1998
Case-based reasoning in virtual reality : a framework for computer-based training
PhD Theses 1998 (1); by Leonardo Rocha de Oliveira
1998
1998

1997 (14)

1997
Medical Applications of Virtual Reality
Communications of the ACM 1997 (9); by Russ Zajtchuk, Richard M. Satava
1997
VR and Spatial Awareness in Disabled Children
Communications of the ACM 1997 (8); by Nigel Foreman, Paul N. Wilson
1997
Health and Safety Issues for VR
Communications of the ACM 1997 (8); by Erik Viire
1997
VR and Health Care - Introduction
Communications of the ACM 1997 (8); by Dorothy Strickland
1997
Applying VR to Physical Medicine and Rehabilitation
Communications of the ACM 1997 (8)
1997
VR Education and Rehabilitation
Communications of the ACM 1997 (8); by Dean P. Inman, Ken Loge, John Leavens
1997
VR Meets Physical Therapy
Communications of the ACM 1997 (8); by Tim Bowman
1997
Seamless Interaction in Virtual Reality
IEEE Computer Graphics & Applications 1997 (6); by Andrew S. Forsberg, Joseph J. LaViola Jr., Lee Markosian, Robert C. Zeleznik
1997
The Virtual Reality Gorilla Exhibit
IEEE Computer Graphics & Applications 1997 (6); by Don Allison, Brian Wills, Doug A. Bowman, Jean Wineman, Larry F. Hodges
1997
Virtually There: Taking VR to Work
IEEE Computer Graphics & Applications 1997 (6); by John Charles
1997
Virtual Reality Provides Real Therapy
IEEE Computer Graphics & Applications 1997 (4); by Anne C. Lear
1997
InfoART: the digital frontier from video to virtual reality
ACM interactions 1997 (2); by Cynthia Goodman
1997
Visinet: Collaborative 3D Visualization and VR over ATM Networks
IEEE Computer Graphics & Applications 1997 (2); by Eddy Flerackers, Rae A. Earnshaw, João Mena de Matos
1997
Distributed Virtual Reality: Supporting Remote Collaboration in Vehicle Design
IEEE Computer Graphics & Applications 1997 (2); by Valerie D. Lehner, Thomas A. DeFanti

1996 (11)

1996
Shipboard VR: from damage control to design
IEEE Computer Graphics & Applications 1996 (6); by Lawrence J. Rosenblum, Jim Durbin, Upul Obeysekare, Linda E. Sibert, David L. Tate, James N. Templeman, Jyoti Agrawal, Daniel Fasulo, Thomas Meyer, Greg Newton, Amit Shalev, Tony King
1996
Virtual Reality for Driving Simulation
Communications of the ACM 1996 (5); by Salvador Bayarri
1996
Virtual Reality Software and Technology (Introduction to the Special Section)
Communications of the ACM 1996 (5); by Gurminder Singh, Steven Feiner, Daniel Thalmann
1996
The HoloSketch VR Sketching System
Communications of the ACM 1996 (5); by Michael F. Deering
1996
Virtual Reality in Scientific Visualization
Communications of the ACM 1996 (5); by Steve Bryson
1996
Driving simulation: challenges for VR technology
IEEE Computer Graphics & Applications 1996 (5); by James F. Cremer, Joseph K. Kearney, Yiannis E. Papelis
1996
Virtual Reality Over High-Speed Networks
IEEE Computer Graphics & Applications 1996 (4); by Thomas A. DeFanti, Maxine D. Brown, Rick L. Stevens
1996
A hardware-independent virtual reality development system
IEEE Computer Graphics & Applications 1996 (4)
1996
Re-creating a lost village in 3D space [virtual reality]
IEEE Computer Graphics & Applications 1996 (3); by Dave Sims
1996
Generating depth of-field effects in virtual reality applications
IEEE Computer Graphics & Applications 1996 (2)
1996

1995 (8)

1995
Virtual Reality and Parallel Systems Performance Analysis
IEEE Computer 1995 (11); by Daniel A. Reed, Keith A. Shields, Will H. Scullin, Luis F. Tawera, Christopher L. Elford
1995
Virtual Reality: In the Mind of the Beholder - Guest Editors' Introduction
IEEE Computer 1995 (7); by David R. Pratt, Michael Zyda, Kristen M. Kelleher
1995
Applications Drive VR Interface Selection
IEEE Computer 1995 (7); by Mark T. Bolas, Ian McDowall, Russell Mead
1995
Undersea and in the air: VR offers a thrill a minute
IEEE Computer Graphics & Applications 1995 (5); by Dave Sims
1995
Integrating perceptual and symbolic information in VR
IEEE Computer Graphics & Applications 1995 (4); by Jay D. Bolter, Larry F. Hodges, Thomas C. Meyer, Alison Nichols
1995
See how they run: modeling evacuations in VR
IEEE Computer Graphics & Applications 1995 (2); by Dave Sims
1995
1995
Automating virtual reality
IEEE Computer Graphics & Applications 1995 (1); by Myron W. Krueger

1994 (5)

1994
Japanese activities in virtual reality
IEEE Computer Graphics & Applications 1994 (1); by David K. Kahaner
1994
Visualization and analysis using virtual reality
IEEE Computer Graphics & Applications 1994 (1); by William Ribarsky, Jay D. Bolter, Augusto Op den Bosch, Ron van Teylingen
1994
Virtual reality
IEEE Computer Graphics & Applications 1994 (1); by Carl Machover, Steve E. Tice
1994
A conceptual virtual reality model
IEEE Computer Graphics & Applications 1994 (1); by John N. Latta, David J. Oberg
1994
European activities in virtual reality
IEEE Computer Graphics & Applications 1994 (1); by José L. Encarnação, Martin Göbel, Lawrence J. Rosenblum

1993 (1)

1993
Virtual reality in Japan
IEEE Micro 1993 (2); by David K. Kahaner

1990 (1)

1990