Applications Department

A collection of IEEE CG&A articles from the Applications department. Edited by Mike Potel since 1994.

This collections includes 144 articles published between 1994 and 2018.

(stats / articles)




2018 (5)

2018
Spatio-Temporal Urban Data Analysis: A Visual Analytics Perspective
IEEE Computer Graphics & Applications 2018 (5); by H. Doraiswamy, J. Freire, M. Lage, F. Miranda, C. Silva
2018
LightPainter: Creating Long-Exposure Imagery from Videos
IEEE Computer Graphics & Applications 2018 (4); by Y. Chen, Z. Tang, K. Ma

This article presents LightPainter, an interactive tool that promotes creative long-exposure photography through an intuitive drawing metaphor…

2018
4D Cubism: Modeling, Animation, and Fabrication of Artistic Shapes
IEEE Computer Graphics & Applications 2018 (3); by Q. Corker-Marin, A. Pasko, V. Adzhiev

This article deals with creating artistic shapes in a cubist style.

2018
Simulation of Underwater Excavation Using Dredging Procedures
IEEE Computer Graphics & Applications 2018 (2); by P. Kouřil, F. Liarokapis

Underwater excavation is still a very difficult and demanding task.

2018
ColorMoves: Real-time Interactive Colormap Construction for Scientific Visualization
IEEE Computer Graphics & Applications 2018 (1); by F. Samsel, S. Klaassen, D. Rogers

This article presents ColorMoves, an interactive tool that promotes exploration of scientific data through artist-driven color methods in…

2017 (6)

2017
Visual Communication and Cognition in Everyday Decision-Making
IEEE Computer Graphics & Applications 2017 (6); by C. Jaenichen

Understanding cognition and the context of decision-making should be prioritized in the design process in order to accurately anticipate the…

2017
Visual Analytics for Spatial Clusters of Air-Quality Data
IEEE Computer Graphics & Applications 2017 (5); by Z. Zhou, Z. Ye, Y. Liu, F. Liu, Y. Tao, W. Su

With the rapid development of industrial society, air pollution has become a major issue in the modern world.

2017
Performance-Based Animation Using Constraints for Virtual Object Manipulation
IEEE Computer Graphics & Applications 2017 (4); by J. Hwang, K. Kim, I. Suh, T. Kwon

Optical motion-capture systems can be used to animate characters in real time based on human demonstrations.

2017
Efficient Surgical Cutting with Position-Based Dynamics
IEEE Computer Graphics & Applications 2017 (3); by I. Berndt, R. Torchelsen, A. Maciel

Simulations of cuts on deformable bodies have been an active research subject for more than two decades.

2017
STRAD Wheel: Web-Based Library for Visualizing Temporal Data
IEEE Computer Graphics & Applications 2017 (2); by D. Fernündez-Prieto, C. Naranjo-Valero, J. Hernüündez, H. Hagen

Recent advances in web development, including the introduction of HTML5, have opened a door for visualization researchers and developers to quickly access…

2017
Interactive Exploration of 3D Scanned Baggage
IEEE Computer Graphics & Applications 2017 (1); by M. Traor, C. Hurter

An interactive visualization system can support volumetric data exploration in airport security screenings by addressing the challenges unique…

2016 (6)

2016
Customized Body Mapping to Facilitate the Ergonomic Design of Sportswear
IEEE Computer Graphics & Applications 2016 (6); by M. Cao, Y. Li, Y. Guo, L. Yao, Z. Pan

A successful high-performance sportswear design that considers human factors should result in a significant increase in thermal comfort and…

2016
Wearable Real-Time Skateboard Trick Visualization and Its Community Perception
IEEE Computer Graphics & Applications 2016 (5); by B. Groh, J. Flaschka, M. Wirth, T. Kautz, M. Fleckenstein, B. Eskofier

Motion visualization is an attractive way to provide support for a range of recreational and competitive sports.

2016
Precision Agriculture: Using Low-Cost Systems to Acquire Low-Altitude Images
IEEE Computer Graphics & Applications 2016 (4); by M. Ponti, A. Chaves, F. Jorge, G. P. Costa, A. Colturato, K. L. C. Branco

Low cost remote sensing imagery has the potential to make precision farming feasible in developing countries.

2016
A System for Integrated Visualization in Oil Exploration and Production
IEEE Computer Graphics & Applications 2016 (3); by A. Raposo, L. Reis, V. Rodrigues, R. Pinheiro, P. Elias, R. Cherullo

Computer systems currently used in oil and gas exploration and production E&P generally do not allow the combined display of all…

2016
Lessons Learned from Designing Visualization Dashboards
IEEE Computer Graphics & Applications 2016 (2); by M. Froese, M. Tory

A variety of visualization guidelines, principles, and techniques are available to help create a visualization-based dashboard, but few…

2016
Virtual Sculpting and 3D Printing for Young People with Disabilities
IEEE Computer Graphics & Applications 2016 (1); by L. Mcloughlin, O. Fryazinov, M. Moseley, M. Sanchez, V. Adzhiev, P. Comninos, A. Pasko

The SHIVA project was designed to provide virtual sculpting tools for young people with complex disabilities,…

2015 (6)

2015
CraMs: Craniometric Analysis Application Using 3D Skull Models
IEEE Computer Graphics & Applications 2015 (6); by P. Dias, L. Neves, D. Santos, C. Coelho, M. Ferreira, H. Santos, S. Silva, B. Santos

Craniometric analysis plays an important role in anthropology studies and forensics.

2015
Contiguous Animated Edge-Based Cartograms for Traffic Visualization
IEEE Computer Graphics & Applications 2015 (5); by P. Cruz, A. Cruz, P. Machado

An experimental model animates contiguous computer cartograms by distorting the topological lengths of their edges.

2015
Premo: DreamWorks Animation's New Approach to Animation
IEEE Computer Graphics & Applications 2015 (4); by P. DiLorenzo

Premo offers a state-of-the-art animator experience with fully deforming characters, complex environments, and real-time lighting that is indicative of…

2015
Using Visualization to Derive Insights from Research Funding Portfolios
IEEE Computer Graphics & Applications 2015 (3); by A. Molnar, A. McKenna, Q. Liu, M. Vorvoreanu, K. Madhavan

Characterizing the existing funding portfolio of a federal agency is difficult due to the number, complexity, and diversity of funded projects and…

2015
Midair User Interfaces Employing Particle Screens
IEEE Computer Graphics & Applications 2015 (2); by I. Rakkolainen, A. Sand, K. Palovuori

Recent developments with low-cost optical sensors and ultralight, mobile fogscreens enable new applications such as midair volumetric…

2015
A VR-Based Serious Game for Studying Emotional Regulation in Adolescents
IEEE Computer Graphics & Applications 2015 (1); by A. Rodrüguez, B. Rey, M. Vara, M. Wrzesien, M. Alcaiz, R. Baos, D. Prez-Lüpez

People all use more or less adapted strategies to confront adverse emotional situations in their lives without being psychologically affected.

2014 (6)

2014
Using Global Illumination in Volume Visualization of Rheumatoid Arthritis CT Data
IEEE Computer Graphics & Applications 2014 (6); by L. Zheng, A. Chaudhari, R. Badawi, K. Ma

Proper lighting in rendering is essential for visualizing 3D objects, but most visualization software tools still employ simple lighting models.

2014
Modeling Heading in Adult Soccer Players
IEEE Computer Graphics & Applications 2014 (5); by E. Ponce, D. Ponce, M. Andresen

Heading soccer balls can generate mild brain injuries and in the long run can lead to difficulty in solving problems, memory deficits, and…

2014
Weavy: Interactive Card-Weaving Design and Construction
IEEE Computer Graphics & Applications 2014 (4); by Y. Igarashi, J. Mitani

Card weaving is a simple, easy weaving method, but designing patterns is typically laborious and requires knowledge, experience, and skill.

2014
A Brain Surgery Simulator
IEEE Computer Graphics & Applications 2014 (3); by G. Echegaray, I. Herrera, I. Aguinaga, C. Buchart, D. Borro

A proposed real-time neurosurgery simulator handles skull drilling and surgical interaction with the brain.

2014
Designing Emergency-Medical-Service Helicopter Interiors Using Virtual Manikins
IEEE Computer Graphics & Applications 2014 (2); by R. Michalski, J. Grobelny

Researchers employed digital manikins to determine the space necessary in an emergency-medical-service helicopter to effectively and…

2014
Investigating Landfill Contamination by Visualizing Geophysical Data
IEEE Computer Graphics & Applications 2014 (1); by V. Gonüalves, P. Dias, M. Fontoura, R. Moura, B. Sousa Santos

Geophysical experts aimed to establish a method to identify contamination by landfill leakage without chemically analyzing subsoil…

2013 (6)

2013
Design-to-Fabricate: Maker Hardware Requires Maker Software
IEEE Computer Graphics & Applications 2013 (6); by R. Schmidt, M. Ratto

As a result of consumer-level 3D printers' increasing availability and affordability, the audience for 3D-design tools has grown considerably.

2013
Vehicle Teleoperation Using 3D Maps and GPS Time Synchronization
IEEE Computer Graphics & Applications 2013 (5); by T. Suzuki, Y. Amano, T. Hashizume, N. Kubo

In conventional vehicle teleoperation systems, using low-bandwidth, high-delay transmission links causes a serious problem for remote…

2013
Visual Matrix Clustering of Social Networks
IEEE Computer Graphics & Applications 2013 (4); by P. Wong, P. Mackey, H. Foote, R. May

The prevailing choices to graphically represent a social network are a node-link graph and an adjacency matrix.

2013
Viewing Chinese Art on an Interactive Tabletop
IEEE Computer Graphics & Applications 2013 (3); by C. k. Hsieh, Y. Hung, M. Ben-Ezra, H. Hsieh

To protect fragile paintings and calligraphy, Taiwan's National Palace Museum NPM has policies controlling the frequency and duration of their exposure.

2013
Haptic-Based Training for Tank Gunnery Using Decoupled Motion Control
IEEE Computer Graphics & Applications 2013 (2); by G. Liu, K. Lu, Y. Zhang

For training human motor skills, haptic guidance has proven more effective than traditional visual-feedback-only approaches.

2013
The Therapeutic Lamp: Treating Small-Animal Phobias
IEEE Computer Graphics & Applications 2013 (1); by M. Wrzesien, M. Alcaniz, C. Botella, J. Burkhardt, J. Breton-Lopez, M. Ortega, D. Brotons

We all have an irrational fear or two. Some of us get scared by an unexpected visit from a spider in our house; others get nervous when they look down from a…

2012 (6)

2012
Visualizing Marine Environmental Changes to the Saemangeum Coast
IEEE Computer Graphics & Applications 2012 (6); by J. Kim, J. Park

The Saemangeum Coast, located on the west side of the Korean peninsula, is undergoing a 30-year land reclamation project involving approximately…

2012
Graphics Performance in Rich Internet Applications
IEEE Computer Graphics & Applications 2012 (5); by R. Hoetzlein

Rendering performance for rich Internet applications RIAs has recently focused on the debate between using Flash and HTML5 for…

2012
Real-Time Visualization of Domain Coverage by Dynamically Moving Sensors
IEEE Computer Graphics & Applications 2012 (4); by J. Miller

A collection of algorithms, visualizations, and interactive operations allow operators controlling the movement of a collection of sensors…

2012
Rapid Dissemination of Light Transport Models on the Web
IEEE Computer Graphics & Applications 2012 (3); by G. G. Baranoski, T. Dimson, T. Chen, B. Kimmel, D. Yim, E. Miranda

Light transport models are employed in applications in such varied areas as realistic image synthesis, noninvasive treatment of diseases,…

2012
Epinome: A Visual-Analytics Workbench for Epidemiology Data
IEEE Computer Graphics & Applications 2012 (2); by Y. Livnat, T. Rhyne, M. Samore

Early detection and rapid response to infectious-disease outbreaks rely on effective decision making based on information from disparate sources.

2012
Seri Rama: Converting a Shadow Play Puppet to Street Fighter
IEEE Computer Graphics & Applications 2012 (1); by D. A. Ghani

Shadow puppet plays, a traditional Malaysian theater art, is slowly losing its appeal to adolescents, who prefer computer games.

2011 (6)

2011
Modeling Neck and Brain Injuries in Infants
IEEE Computer Graphics & Applications 2011 (6); by E. Ponce, D. Ponce

Researchers have studied brain injury in children by assessing linear and angular accelerations, without taking into account vibratory loads.

2011
Deco: A Design Editor for Rhinestone Decorations
IEEE Computer Graphics & Applications 2011 (5); by Y. Igarashi

Young people enjoy applying rhinestones to personal goods, such as notebook PCs, mobile phones, and digital cameras.

2011
Digitally Interpreting Traditional Folk Crafts
IEEE Computer Graphics & Applications 2011 (4); by T. Vilbrandt, C. Vilbrandt, G. Pasko, C. Stamm, A. Pasko

Preserving cultural heritage requires that objects persist throughout time and continue to communicate an intended meaning.

2011
Affecticon: Emotion-Based Icons for Music Retrieval
IEEE Computer Graphics & Applications 2011 (3); by M. Yoo, I. Lee

Digital audio is easy to record, play, process, and manage.

2011
Computer-Aided Design and Manufacturing of Customized Insoles
IEEE Computer Graphics & Applications 2011 (2); by C. Huang, M. Lee, C. Chang

The authors developed a method for manufacturing customized insoles.

2011
Augmented Reality for Aircraft Maintenance Training and Operations Support
IEEE Computer Graphics & Applications 2011 (1); by F. De Crescenzio, M. Fantini, F. Persiani, L. Di Stefano, P. Azzari, S. Salti

Recent statistics on causes of aviation accidents and incidents demonstrate that to increase air-transportation safety, we must reduce human errors' impact on…

2010 (6)

2010
3DUI 2010 Contest Grand Prize Winners
IEEE Computer Graphics & Applications 2010 (6); by P. Figueroa, Y. Kitamura, S. Kuntz, L. Vanacken, S. Maesen, T. De Weyer, S. Notelaers, J. Octavia, A. Beznosyk, K. Coninx, F. Bacim, R. Kopper, A. Leal, T. Ni, D. Bowman

The 2010 IEEE Symposium on 3D User Interfaces ran the symposium's first 3DUI Grand Prize, a contest for innovative,…

2010
Understanding and Interpreting Multivalued Astronomical Data
IEEE Computer Graphics & Applications 2010 (5); by T. Marrinan, T. Urness, C. Nelson, K. Kreimeyer, J. Mirocha

This article discusses how data visualization can help us understand the kinematics of ionized gas in the nuclear regions of Seyfert galaxies, the most…

2010
Holly: A Drawing Editor for Designing Stencils
IEEE Computer Graphics & Applications 2010 (4); by Y. Igarashi, T. Igarashi

Stenciling is a form of artistic expression in which you print images on target objects for example, fabric or a postcard by applying pigment over a plate…

2010
Using Mid-Range Laser Scanners to Digitize Cultural-Heritage Sites
IEEE Computer Graphics & Applications 2010 (3); by A. Spring, C. Peters, T. Minns

Here, we explore new, more accessible ways of modeling 3D data sets that both professionals and amateurs can employ in areas such as architecture, forensics,…

2010
i3Drive, a 3D Interactive Driving Simulator
IEEE Computer Graphics & Applications 2010 (2); by M. Ambroü, I. Prebil

i3Drive, a wheeled-vehicle simulator, can accurately simulate vehicles of various configurations with up to eight wheels in real time on…

2010
Visual Classification: Expert Knowledge Guides Machine Learning
IEEE Computer Graphics & Applications 2010 (1); by J. MacInnes, S. Santosa, W. Wright

Humans use intuition and experience to classify everything they perceive, but only if the distinguishing patterns are visible.

2009 (6)

2009
Voreen: A Rapid-Prototyping Environment for Ray-Casting-Based Volume Visualizations
IEEE Computer Graphics & Applications 2009 (6); by J. Meyer-Spradow, T. Ropinski, J. Mensmann, K. Hinrichs

By splitting a complex ray-casting process into different tasks performed on different processors, Voreen provides a lot of flexibility because users…

2009
Creating Musical-Fountain Shows
IEEE Computer Graphics & Applications 2009 (5); by M. Yoo, I. Lee

Spectators greatly appreciate majestic musical fountains such as the Bellagio music fountain in Las Vegas and the Magic Fountain of Montjuic in Barcelona.

2009
A Virtual Environment for Teaching Social Skills: AViSSS
IEEE Computer Graphics & Applications 2009 (4); by J. Ehrlich, J. Miller

For typical adolescents, developing appropriate social skills can be difficult.

2009
Presenting DEViSE: Data Exchange for Visualizing Security Events
IEEE Computer Graphics & Applications 2009 (3); by H. Read, K. Xynos, A. Blyth

Discusses DEViSE, a fully customizable system that provides a framework for developing a richer, fuller picture of network traffic.

2009
The Booze Cruise: Impaired Driving in Virtual Spaces
IEEE Computer Graphics & Applications 2009 (2); by J. Parker, N. Sorenson, N. Esmaeili, R. Sicre, P. Gil, V. Kochlar, L. Shyba, J. Heerema

In January 2007, the University of Calgary offered the first Canadian course in Serious Game Development.1,2 Computer Science 701.03 was officially a…

2009
Visual Exploration of the Vulcan CO₂ Data
IEEE Computer Graphics & Applications 2009 (1); by N. Andrysco, K. Gurney, B. Beneüü, K. Corbin

The problem of human-induced climate change has emerged as one of the grand challenges facing humanity.

2008 (6)

2008
Uniting the Paper and Digital Worlds
IEEE Computer Graphics & Applications 2008 (6); by K. Schreiner

Digital pen and paper technologies are proving increasingly popular in vertical markets such as health care and manufacturing, which make heavy…

2008
A Prototype for Cartographic Human Body Analysis
IEEE Computer Graphics & Applications 2008 (5); by E. Carvalho, A. Marcos, M. Santos, J. Espregueira-Mendes

A cartographic-oriented model uses algebraic map operations to perform spatial analysis of medical data relative to the human body.

2008
Overcoming the Uncanny Valley
IEEE Computer Graphics & Applications 2008 (4); by T. Geller

What makes some near-human characters scary while others are merely laughable More important, why do some human and humanlike characters fail to arouse our…

2008
Using a Game Engine for VR Simulations in Evacuation Planning
IEEE Computer Graphics & Applications 2008 (3); by A. A. Mül, C. F. Jorge, P. Couto

Researchers who want to use virtual reality-based simulations in their work must address some important requirements.

2008
Evaluating Visual Analytics at the 2007 VAST Symposium Contest
IEEE Computer Graphics & Applications 2008 (2); by C. Plaisant, G. Grinstein, J. Scholtz, M. Whiting, T. O'Connell, S. Laskowski, L. Chien, A. Tat, W. Wright, C. Gürg, Z. Liu, N. Parekh, K. Singhal, J. Stasko

In this article, we report on the contest's data set and tasks, the judging criteria, the winning tools, and the overall lessons learned in the…

2008
Digital Games Target Social Change
IEEE Computer Graphics & Applications 2008 (1); by K. Schreiner

The field of games aimed at social change is young and ripe with opportunity, and several recent announcements of corporate/public-sector…

2007 (6)

2007
GPU-Based Interactive, Stereoscopic Visualization of Automotive Crash Simulations
IEEE Computer Graphics & Applications 2007 (6); by C. Seeling, G. Watson, K. Sun

The automotive industry is aggressively moving from physical prototyping to virtual prototyping.This trend is imperative for staying competitive in an…

2007
Envisioning the Wind: Meteorology Graphics at Weather Underground
IEEE Computer Graphics & Applications 2007 (5); by T. Geller

The structure built by Weather Underground and afforded by the Internet has led to a mass democratization of weather, where all can…

2007
An Immersive Musical Instrument Prototype
IEEE Computer Graphics & Applications 2007 (4); by L. Valbom, A. Marcos

This article describes a prototype immersive musical instrument that expands the concepts of traditional musical elements…

2007
Where We At? Mobile Phones Bring GPS to the Masses
IEEE Computer Graphics & Applications 2007 (3); by K. Schreiner

Child tracking is just one of a host of mobile-phone applications that use GPS technology.

2007
Imaging the World: The State of Online Mapping
IEEE Computer Graphics & Applications 2007 (2); by T. Geller

Wherever computers are commonplace, free online mapping systems such as MapQuest and Yahoo Maps are among the Web's most popular reference sites.

2007
FieldVis: A Tool for Visualizing Astrophysical Magnetohydrodynamic Flow
IEEE Computer Graphics & Applications 2007 (1); by B. Field, S. O'Neill, V. Interrante, T. Jones, T. Urness

Astronomers have long been challenged to test theories of observable phenomena at great distances from Earth.

2006 (6)

2006
GeoWall: Stereoscopic visualization for geoscience research and education
IEEE Computer Graphics & Applications 2006 (6); by A. Johnson, J. Leigh, P. Morin, P. Van Keken

The GeoWall lets people visualize the structure and dynamics of the Earth in stereo, aiding their understanding of spatial relationships.

2006
Interactive Tabletop Exhibits in Museums and Galleries
IEEE Computer Graphics & Applications 2006 (5); by T. Geller

Just as online shopping is a bellwether of advanced online technologies, so are museum and gallery showcases for the best in computer display and interface…

2006
Visualizing the underwater behavior of humpback whales
IEEE Computer Graphics & Applications 2006 (4); by C. Ware, R. Arsenault, M. Plumlee, D. Wiley

A new collaboration between visualization experts, engineers, and marine biologists has changed.

2006
Computer graphics advances the art of anime
IEEE Computer Graphics & Applications 2006 (3); by J. Krikke

Japanese animation, popularly referred to as anime is notable for its dynamic, calligraphic style.

2006
Visual effects and video analysis lead to Olympics victories
IEEE Computer Graphics & Applications 2006 (2); by L. Sheppard

In one study, researchers at several universities and the US Olympic Committee compared triple and quadruple toe loops by using high-speed video and 3D…

2006
A 3D visualization system for hurricane storm-surge flooding
IEEE Computer Graphics & Applications 2006 (1); by K. Zhang, S. Chen, P. Singh, K. Saleem, N. Zhao

Three-dimensional computer visualization and animation can provide a substitute for coastal residents', lack of personal experience with…

2005 (6)

2005
Visualization of fluid mixing in microchannels
IEEE Computer Graphics & Applications 2005 (6); by K. Kang, R. Chevray

The development of a microchannel for fluid-mixing applications comes from the recent interest in microfluidic device applications in…

2005
Near real-time tsunami computer simulations within reach
IEEE Computer Graphics & Applications 2005 (5); by J. Krikke

Tsunami researchers might soon be able to generate near real-time tsunami simulations before the deadly waves reach…

2005
Cinematic meeting facilities using large displays
IEEE Computer Graphics & Applications 2005 (4); by G. Fitzmaurice, A. Khan, G. Kurtenbach, G. Binks

Alias Visualization Studio the VizStudio is a unique meeting facility that makes use of large-display technology to support digital visual…

2005
Forget the funny glasses [autostereoscopic display systems]
IEEE Computer Graphics & Applications 2005 (3); by B. Delaney

Shutter glasses, polarized glasses, and head-mounted displays HMDs have become common technologies for providing the illusion of 3D.

2005
Applications of computers to dance
IEEE Computer Graphics & Applications 2005 (2); by T. Calvert, W. Wilke, R. Ryman, I. Fox

As computer technology has developed and become less expensive, many artists have found ways to use it to enhance their performances with interactive…

2005
Virtual surgery brings back smiles
IEEE Computer Graphics & Applications 2005 (1); by L. Sheppard

Millions of children worldwide are born with defects known as cleft lips and palates.

2004 (6)

2004
A decade of applications [computer graphics]
IEEE Computer Graphics & Applications 2004 (6); by M. Potel

First, most graphics articles originate from computer graphics professionals in computer science departments or computer technology companies.

2004
Visual analytics in the pharmaceutical industry
IEEE Computer Graphics & Applications 2004 (5); by J. Saffer, V. Burnett, Guang Chen, P. van der Spek

With the flood of data across all aspects of the pharmaceutical industry, information visualization is emerging as a critical component…

2004
Streaming video transforms the media industry
IEEE Computer Graphics & Applications 2004 (4); by J. Krikke

After years of promises, streaming media has finally arrived.

2004
Seeing data: new methods for understanding information
IEEE Computer Graphics & Applications 2004 (3); by K. Kroeker

Cutting-edge information strategies demonstrate that visualization can help make abstract data more accessible by geographically representing…

2004
Noble ape simulation
IEEE Computer Graphics & Applications 2004 (2); by T. Barbalet

Developed with optimization and access as its central tenets, the simulation aimed originally to simulate a biologically diverse landscape…

2004
Virtual building for construction projects
IEEE Computer Graphics & Applications 2004 (1); by L. Sheppard

Although computer-aided design is widely used in the architecture-engineering-construction AEC industry, the exchange of information is still largely…

2003 (6)

2003
Modeling supernovae: braving a bold new frontier
IEEE Computer Graphics & Applications 2003 (6); by A. Turnage

The death of a massive star, called a core collapse supernova, is among the most energetic events in the universe, exploding with so much force it can be…

2003
An animated day at the races
IEEE Computer Graphics & Applications 2003 (5); by G. Koprowski

I-Race is the world's first computer-generated TV channel.

2003
Understanding fire and smoke flow through modeling and visualization
IEEE Computer Graphics & Applications 2003 (4); by G. Forney, D. Madrzykowski, K. McGrattan, L. Sheppard

Computer modeling and visualization are important tools for understanding the processes of fire behavior.

2003
3D design tools speed NASA space shuttle work
IEEE Computer Graphics & Applications 2003 (3); by C. Mills

There will always be a premium on innovation and original approaches to old problems.

2003
Pervasive 3D viewing for product data management
IEEE Computer Graphics & Applications 2003 (2); by B. D'Amora, F. Bernardini

Mechanical computer-aided design MCAD applications traditionally focus on the design and analysis phases of the production process.

2003
Samurai Romanesque, J2ME, and the battle for mobile cyberspace
IEEE Computer Graphics & Applications 2003 (1); by J. Krikke

Reviews the cell phone game Samurai Romanesque.

2002 (6)

2002
Biomechanics and the cyberhuman
IEEE Computer Graphics & Applications 2002 (6); by S. Figgins

The first modern-day studies of the human body's mechanics - biomechanics - were done at Wayne State University WSU in Detroit, Michigan, in 1939.

2002
CAD speeds up dinnerware designs
IEEE Computer Graphics & Applications 2002 (5); by L. Sheppard, M. Kohorst

The Pfaltzgraff Company has become America's leading manufacturer and marketer of casual dinnerware and accessories for the home.

2002
Graphics and security: exploring visual biometrics
IEEE Computer Graphics & Applications 2002 (4); by K. Kroeker

Biometrics technology has come a long way from simpler forms of systems security.

2002
Reducing aircraft noise with computer graphics
IEEE Computer Graphics & Applications 2002 (3); by A. Turnage

Excessive noise is a part of almost everyone's life, whether it comes from the next-door neighbor running his leaf blower or cars driving by…

2002
Computer graphics: helping to cope with terrorism
IEEE Computer Graphics & Applications 2002 (2); by B. Delaney

The fist-to-the-gut impact that graphics and images have was driven home to millions of people around the world on 11 September 2001.

2002
Understanding normal cardiac development using animated models
IEEE Computer Graphics & Applications 2002 (1); by J. Schleich, C. Almange, J. Dillenseger, J. Coatrieux

Learning how the human heart develops is essential in cardiology education.

2001 (6)

2001
Graphics in computational paleontology
IEEE Computer Graphics & Applications 2001 (6); by S. Figgins

It makes sense that humans-with their forward-facing eyes-would understand the patterns of the world through sight rather than sound.

2001
Speeding things up: bicycle racing uses computers before reaching the starting line
IEEE Computer Graphics & Applications 2001 (5); by M. Hanson, E. Skoufos
2001
Something to smile about: 3D graphics are revolutionizing oral health care
IEEE Computer Graphics & Applications 2001 (4); by M. Hanson

Computer graphics and all the computer-aided drawing and manufacturing CAD/CAM, scanning, and imaging technology is changing dentistry.

2001
Graphics applications over the wireless Web: Japan sets the pace
IEEE Computer Graphics & Applications 2001 (3); by J. Krikke

In Japan, the wireless cell phone has displaced the desktop PC as the preferred Internet access tool.

2001
3D mapping of underwater caves
IEEE Computer Graphics & Applications 2001 (2); by B. am Ende

Wakulla Springs-a group of deep, underground, water-filled caves south of Tallahassee, FL, USA-is an example where mapping has proved challenging.

2001
Wired Worlds: Exploring the Digital Frontier. A pioneering gallery of digital media discovery
IEEE Computer Graphics & Applications 2001 (1); by T. Sweeney

The National Museum of Photography, Film and Television is Britain's leading center for lens-based media.

2000 (6)

2000
Beyond first aid: emergency response teams turn to graphics
IEEE Computer Graphics & Applications 2000 (6); by M. Hanson

Whether it is a chemical or biological hazard, a fire, a crime in progress, or a life-threatening health situation, the faster the first responders…

2000
Fingerprint-based forensics identify Argentina's Desaparecidos
IEEE Computer Graphics & Applications 2000 (5); by M. Hanson

In March 1976 a military junta took control of the government in Argentina and began a campaign of horror.

2000
Axonometry: a matter of perspective
IEEE Computer Graphics & Applications 2000 (4); by J. Krikke

Since the 1920s axonometry, or parallel perspective, has provided an important graphic technique for artists, architects, and engineers.

2000
Visualization in urban planning: they didn't build LA in a day
IEEE Computer Graphics & Applications 2000 (3); by B. Delaney

Like Rome, Los Angeles was not built in a day, and if it had to be done again, thanks to modern planning, zoning, environmental, civic,…

2000
Maya: "So ya wanna be a rock 'n roll star" revisited [animation product]
IEEE Computer Graphics & Applications 2000 (2); by J. Abouai

In 1995, the company today known as Alias/Wavefront A/W held a press conference to announce its next-generation animation product, Maya.

2000
Envisioning Yuan Ming Yuan (Garden of Perfect Brightness)
IEEE Computer Graphics & Applications 2000 (1); by Lifeng Wang, Xing Xing, C. Wang

The Summer Palace is one of the most popular tourist spots in Beijing, China.

1999 (6)

1999
The NYSE's 3D Trading Floor
IEEE Computer Graphics & Applications 1999 (6); by B. Delaney

The 3D Trading Floor lets people use one of their strongest innate skills-spotting exceptions.

1999
Night Vision: infrared takes to the road
IEEE Computer Graphics & Applications 1999 (5); by K. Schreiner

Driving after dark can be hazardous. Raytheon and General Motors hope to make it less so with Night Vision, a thermal imaging system that gives…

1999
Parametric wafer map visualization
IEEE Computer Graphics & Applications 1999 (4); by Y. Lin

The semiconductor industry widely exploits bin wafer maps and their spatial information for process monitoring and yield enhancement.

1999
Virtual recovery of excavated relics
IEEE Computer Graphics & Applications 1999 (3); by J. Zheng, Zhong Li Zhang

Bringing computer graphics and virtual reality technologies to traditional archaeology raises surprising possibilities.

1999
VizSim technology helps find oil faster
IEEE Computer Graphics & Applications 1999 (2); by B. Delaney

Using interactive 3D graphics in analyzing seismic data has two principal advantages.

1999
The Florentine Pieta: can visualization solve the 450-year-old mystery?
IEEE Computer Graphics & Applications 1999 (1); by J. Abouaf

Michelangelo carved his Florentine Pieta, the second of three Pieta statues, from a single block of marble while in his 70s.

1998 (6)

1998
Variations on perfection: the Sequin-Collins sculpture generator
IEEE Computer Graphics & Applications 1998 (6); by J. Abouaf

Rarely do the pursuits of fine artists, computer scientists/engineers, and mathematicians converge.

1998
On the trail of the shadow woman: the mystery of motion capture
IEEE Computer Graphics & Applications 1998 (5); by B. Delaney

Motion capture houses throw away the person and keep the shadow-the essence of their motion-and apply that motion to…

1998
Trial by fire: teleoperated robot targets Chernobyl
IEEE Computer Graphics & Applications 1998 (4); by J. Abouaf

The blast that destroyed Unit 4 of the Chernobyl Nuclear Power Plant CNPP 12 years ago prompted a firestorm of scientific, technological,…

1998
Imaging in medicine-here's looking in you, kid
IEEE Computer Graphics & Applications 1998 (3); by B. Delaney

Over the ages, healers have used imagery of many sorts to understand and explain illness and injury.

1998
Fraunhofer Institute: building on a decade of computer graphics research
IEEE Computer Graphics & Applications 1998 (2); by R. Earnshaw

The Fraunhofer Institute for Computer Graphics in Darmstadt, Germany has been one of the world's leading centers of applied…

1998
Motion sick in cyberspace
IEEE Computer Graphics & Applications 1998 (1); by M. Potel

The author discusses the problem of simulation sickness, first noticed in flight simulators.

1997 (6)

1997
Faster, better, cheaper-NASA visualizes the solar system
IEEE Computer Graphics & Applications 1997 (6); by B. Delaney

Pathfinder is the first of many planned Discovery Program missions by NASA.

1997
Digital orthophotography: mapping with pictures
IEEE Computer Graphics & Applications 1997 (5); by A. Lear

Aerial photographs and maps would seem a natural combination to record and analyze geographical information: maps provide geometric information and…

1997
Virtual reality provides real therapy
IEEE Computer Graphics & Applications 1997 (4); by A. Lear

Virtual reality VR lets people act within and upon computer-generated environments, making it ideal for exposure therapy and…

1997
Meeting the future at the University of Michigan Media Union
IEEE Computer Graphics & Applications 1997 (3); by W. Flanagan, R. Earnshaw

Given the increasing digitization of information, even a casual observer can see the diminishing role that standard paper-based libraries will and already…

1997
The FoxTrax hockey puck tracking system
IEEE Computer Graphics & Applications 1997 (2); by R. Cavallaro

Though we had our share of problems developing and deploying this puck-tracking system, it proved to be an overall success.

1997
Archaeological models: pretty pictures or research tools?
IEEE Computer Graphics & Applications 1997 (1); by D. Sims

1996 (6)

1996
Computer Graphics and DNA Sequencing
IEEE Computer Graphics & Applications 1996 (6); by M. Potel
1996
3D scanning in apparel design and human engineering
IEEE Computer Graphics & Applications 1996 (5); by S. Paquette

Much work remains before 3D anthropometric imaging systems can be used successfully in automated apparel design and other applications…

1996
VRML adds a new dimension to Web browsing
IEEE Computer Graphics & Applications 1996 (4); by K. Whitehouse

One of the most exciting developments on the World Wide Web is the emergence of the Virtual Reality Modeling Language VRML.

1996
WWW extends "Apprentice's Assistant" to global medical resource
IEEE Computer Graphics & Applications 1996 (3); by D. Sims

An effort to produce a multimedia textbook on diffuse lung disease grew wings the day the authors saw Mosaic run for the first time.

1996
Weather without the weatherman [on the World Wide Web]
IEEE Computer Graphics & Applications 1996 (2); by K. Whitehouse

If you have any interest in meteorology, you can learn a lot by trawling the World Wide Web.

1996
Putting the Visibie Human to Work [Applications]
IEEE Computer Graphics & Applications 1996 (1); by D. Sims

1995 (6)

1995
Molecules at your fingertips
IEEE Computer Graphics & Applications 1995 (6); by D. Sims

Chemists learn about chemical and biological reactions by studying the interactions between molecular structures.

1995
Undersea and in the air: VR offers a thrill a minute
IEEE Computer Graphics & Applications 1995 (5); by D. Sims

Virtual reality in public entertainment has been called a zero-billion dollar industry.

1995
From the ground up: building a high-resolution seismic model
IEEE Computer Graphics & Applications 1995 (4); by D. Sims

The author discusses two applications of computer animation: forensic animation in court cases; and high resolution seismic models.

1995
At Oak Ridge, a car crash on the World Wide Web
IEEE Computer Graphics & Applications 1995 (3); by D. Sims

Researchers at Oak Ridge National Laboratory are using a massively parallel computer to model car crashes as part of a project to…

1995
See how they run: modeling evacuations in VR
IEEE Computer Graphics & Applications 1995 (2); by D. Sims

A virtual reality application called Vegas lets users experiment in real time with evacuation scenarios.

1995
Keeping an electronic eye on the road
IEEE Computer Graphics & Applications 1995 (1); by K. Whitehouse

To accurately study traffic patterns and incidents, researchers need a data set that encompasses day and night lighting, various weather conditions, and…

1994 (1)

1994
Comet explodes on Jupiter-and the Web
IEEE Computer Graphics & Applications 1994 (6); by Karen Whitehouse

Between the 16th and 22nd of July 1994, the periodic comet designatedP/Shoemaker-Levy 9 crashed into Jupiter.