Guest Editors' Introduction

This collections includes 47 articles published between 2008 and 2018.

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2018 (2)

2018
Applied Visualization
IEEE Computer Graphics & Applications 2018 (3); by B. Hentschel, M. Meyer, H. Hagen, R. Maciejewski

This special issue contains a selection of papers that discuss successful applications of visualization methodology to real-world problems.

2018
Virtual and Augmented Reality
IEEE Computer Graphics & Applications 2018 (2); by V. Interrante, T. Höllerer, A. Lécuyer

Virtual and augmented reality technologies have entered a new near-commodity era, accompanied by massive commercial investments, but…

2017 (4)

2017
Modeling Virtual Humans
IEEE Computer Graphics & Applications 2017 (6); by J. Bender, K. Erleben, B. Solenthaler

Modeling virtual humans has been an important and active research field in computer graphics for many years.

2017
Geographic Data Science
IEEE Computer Graphics & Applications 2017 (5); by G. Andrienko, N. Andrienko, R. Weibel

Data science methods and approaches address all stages of transition from data to knowledge and action.

2017
Animation of Natural Virtual Characters
IEEE Computer Graphics & Applications 2017 (4); by M. Neff, C. Pelachaud

Virtual characters can be a powerful tool for a range of applications, from storytelling and games to tutoring, training, and general interfaces.

2017
Computational Design and Fabrication
IEEE Computer Graphics & Applications 2017 (3); by B. Benes, D. J. Kasik, W. Li, H. Zhang

Computer graphics research is increasingly interested in the high-level analysis and processing of geometric objects.

2016 (4)

2016
Computer Graphics for Defense Applications
IEEE Computer Graphics & Applications 2016 (6); by M. Macedonia, M. A. Livingston

National security continues to push many advancements in our field, and this CG&A special issue explores the implementation of computer graphics…

2016
Sports Data Visualization [Guest editors' introduction]
IEEE Computer Graphics & Applications 2016 (5); by R. C. Basole, D. Saupe

For every major sport, analysts can and often do extract large amounts of data, which can be leveraged by media and fans, athletes, and organizations.

2016
Quality Assessment and Perception in Computer Graphics
IEEE Computer Graphics & Applications 2016 (4); by G. Lavou, H. Liu, K. Myszkowski, W. Lin

The computer graphics community has successfully exploited our knowledge about the human visual system and its limitations for years.

2016
Visual Computing and the Progress of Developing Countries
IEEE Computer Graphics & Applications 2016 (2); by A. Raposo, S. R. Musse, J. Gain

In many cases, countries' successes can be attributed to technological advancements, and these advancements often in turn rely on informatics that…

2015 (6)

2015
Human-Centered Data Visualization [Guest editors' introduction]
IEEE Computer Graphics & Applications 2015 (6); by X. Yuan, B. Chen, K. Koyamada, I. Fujishiro

In the big data era, we are witnessing an unprecedented amount of information emerging from every aspect of society and daily life--from information…

2015
Virtual Reality Software and Technology
IEEE Computer Graphics & Applications 2015 (5); by T. Komura, R. W. H. Lau, M. C. Lin, A. Majumder, D. Manocha, W. W. Xu

This special issue is dedicated to highlighting recent advances in VR software and technology.

2015
Personal Visualization and Personal Visual Analytics [Guest editors' introduction]
IEEE Computer Graphics & Applications 2015 (4); by M. Tory, S. Carpendale

The articles in this theme issue focus on the unique challenges of designing visualization and visual analytic tools for use in a…

2015
Natural User Interfaces for Adjustable Autonomy in Robot Control
IEEE Computer Graphics & Applications 2015 (3); by J. J. LaViola, O. C. Jenkins

The increasing popularity of robotics in modern society makes interacting and communicating with them of critical importance.

2015
Data-Driven Discoveries: Pushing Visualization Research Further
IEEE Computer Graphics & Applications 2015 (3); by N. H. Riche

Data visualization is ubiquitous in today's society.

2015
Visual Computing Challenges of Advanced Manufacturing and Industrie 4.0 [Guest editors' introduction]
IEEE Computer Graphics & Applications 2015 (2); by A. Stork

The revolution in Industrie 4.0 is being accelerated by the wide adoption of networking and Internet technology into traditional…

2014 (4)

2014
The Next Big Thing [Guest editors' introduction]
IEEE Computer Graphics & Applications 2014 (6); by C. Loscos, H. Rushmeier

This special issue features four new areas of expansion in computer graphics.

2014
Business Intelligence Analytics [Guest editors' introduction]
IEEE Computer Graphics & Applications 2014 (5); by D. Fisher, S. Drucker, M. Czerwinski

This special issue turns the spotlight on business intelligence BI as an area of inquiry and explores beyond the current standard practices.

2014
Interacting above and beyond the Display [Guest editorial]
IEEE Computer Graphics & Applications 2014 (3); by A. Wilson, H. Benko

Advances in sensing technology are poised to spark the next shift in human-computer interaction, liberating users from the 2D plane of interaction currently…

2014
Visual Analytics for Biological Data
IEEE Computer Graphics & Applications 2014 (2); by R. Machiraju, C. Gürg, A. Olson

The preeminence of a systems approach in the biological and other life sciences creates enormous challenges for computational visualization…

2013 (5)

2013
Computational Aspects of Fabrication: Modeling, Design, and 3D Printing
IEEE Computer Graphics & Applications 2013 (6); by B. Bickel, M. Alexa

3D printing is considered a disruptive technology with a potentially tremendous socioeconomic impact.

2013
3D for the Web
IEEE Computer Graphics & Applications 2013 (5); by M. Macedonia

This special issue features three articles on interactive 3D developments for the Web.

2013
Big-Data Visualization
IEEE Computer Graphics & Applications 2013 (4); by D. Keim, H. Qu, K. L. Ma

Almost all fields of study and practice sooner or later will confront the big-data problem.

2013
Scattering: Acquisition, Modeling, and Rendering
IEEE Computer Graphics & Applications 2013 (3); by D. Gutierrez, W. Jarosz

Over the past few years, the landscape of volumetric-scattering techniques has evolved rapidly.

2013
Interactive Public Displays
IEEE Computer Graphics & Applications 2013 (2); by U. Hinrichs, S. Carpendale, N. Valkanova, K. Kuikkaniemi, G. Jacucci, A. Vande Moere

Public-display installations can range from large-scale media facades that are embedded in architectural structures and that people can interact with…

2012 (4)

2012
Biomedical Applications: From Data Capture to Modeling
IEEE Computer Graphics & Applications 2012 (5); by C. Grimm, G. E. Marai

The articles in this special sectionJust as calculus helps physicists understand and model the mechanical world, computational models can help us model…

2012
Extreme-Scale Visual Analytics
IEEE Computer Graphics & Applications 2012 (4); by P. C. Wong, H. W. Shen, V. Pascucci

Extreme-scale visual analytics VA is about applying VA to extreme-scale data.

2012
Material Appearance
IEEE Computer Graphics & Applications 2012 (2); by P. Poulin, H. Rushmeier

This issue features four articles on material appearance, which is important in many computer graphics applications.

2012
Visualization Applications and Design Studies [Guest editors' introduction]
IEEE Computer Graphics & Applications 2012 (1); by G. Di Battista, J. D. Fekete, H. Qu

This article introduces the articles in the special issue on visualization applications and design studies.

2011 (3)

2011
Digital-Content Authoring
IEEE Computer Graphics & Applications 2011 (6); by T. Igarashi, R. Mech

This special issue presents recent advances in digital-content-creation techniques, ranging from 3D modeling to behavior authoring and image…

2011
Physics-Based Characters
IEEE Computer Graphics & Applications 2011 (4); by A. Hertzmann, V. Zordan

A new generation of physics-based animation approaches are beginning to emerge that are robust and maintain a standard of visual quality as high as…

2011
Introduction to the Special Issue : Camera Culture
IEEE Computer Graphics & Applications 2011 (1); by H. Rushmeier

This special issue explores recent advances in the acquisition and use of camera images in conjunction with computer graphics techniques.

2010 (5)

2010
Guest Editors' Introduction: Highlights from IEEE Pacific Visualization
IEEE Computer Graphics & Applications 2010 (6); by J. van Wijk, S. North, H. W. Shen

This article looks briefly at four articles based on papers from the 2010 IEEE Pacific Visualization Symposium.

2010
Guest Editors' Introduction: Multimedia Analytics
IEEE Computer Graphics & Applications 2010 (5); by N. A. Chinchor, M. G. Christel, W. Ribarsky

A workshop at IEEE VisWeek 09 attempted to bring together the visual-analytics and video analysis communities to determine how much synergy there was…

2010
Guest Editors' Introduction: Digital Human Faces: From Creation to Emotion
IEEE Computer Graphics & Applications 2010 (4); by C. Pelachaud, T. Boubekeur

This special issue presents five articles covering a variety of computer graphics and embodied-conversational-agent applications related to digital…

2010
Guest Editors' Introduction: Ultrascale Visualization
IEEE Computer Graphics & Applications 2010 (3); by J. Ahrens, H. W. Shen

This special issue highlights five articles covering several topics in ultrascale data visualization, including extreme-scale production…

2010
Guest Editors' Introduction: Knowledge-Assisted Visualization
IEEE Computer Graphics & Applications 2010 (1); by M. Chen, H. Hagen

This special issue presents four articles demonstrating a first step from traditional interactive visualization to knowledge-assisted…

2009 (5)

2009
3D User Interfaces
IEEE Computer Graphics & Applications 2009 (6); by B. Froehlich, D. Bowman

The articles in this special issue present recent developments in research on 3D user interfaces.

2009
Guest Editors' Introduction: Collaborative Visualization
IEEE Computer Graphics & Applications 2009 (5); by F. van Ham, F. B. Viegas

This article introduces a special issue on collaborative visualization.

2009
Guest Editors' Introduction: Virtual Populace
IEEE Computer Graphics & Applications 2009 (4); by N. I. Badler, C. O'Sullivan

Only in the ruins of post-apocalyptic cities would the absence of living entities be appropriate, whereas real environments are filled with characters,…

2009
Visual-Analytics Evaluation
IEEE Computer Graphics & Applications 2009 (3); by C. Plaisant, G. Grinstein, J. Scholtz

Visual analytics VA is the science of analytical reasoning facilitated by interactive visual interfaces.

2009
Serious Games
IEEE Computer Graphics & Applications 2009 (2); by T. Barnes, L. M. Encarnação, C. D. Shaw

This special issue showcases developments in serious games that can have an impact on future research, development, and application of computer…

2008 (5)

2008
Virtual Reality Software and Technology
IEEE Computer Graphics & Applications 2008 (6); by M. C. Lin, M. A. Otaduy, R. Boulic

This special issue contains an introductory survey on 3D user interfaces by leading VR authorities and significantly expanded versions of the four best short…

2008
Visualization Research is Growing and Expanding
IEEE Computer Graphics & Applications 2008 (5); by K. L. Ma, I. Fujishiro, H. Li

Visualization has become an increasingly active area of research because of its usefulness in a wide range of applications.

2008
Mobile Graphics
IEEE Computer Graphics & Applications 2008 (4); by K. Pulli, S. Klemmer

Mobile phones form a ubiquitous graphics platform; over half of the world population uses them.

2008
Procedural Methods for Urban Modeling
IEEE Computer Graphics & Applications 2008 (3); by B. Watson, P. Wonka

Simulation of our man-made environment, especially cities, is becoming an increasingly important research problem in computer graphics.

2008
Computational Aesthetics
IEEE Computer Graphics & Applications 2008 (2); by B. Gooch, B. Wyvill

Guest Editors Bruce Gooch and Brian Wyvill discuss computational aesthetics and the articles that comprise their special issue.