Spatial Interfaces

This collections includes 20 articles published between 2012 and 2018.

(stats / articles)




2018 (1)

2018
A Taxonomy of Spatial Interaction Patterns and Techniques
IEEE Computer Graphics & Applications 2018 (1); by J. Jerald

This article presents a taxonomy of spatial interaction patterns and techniques and discusses specific examples.

2017 (3)

2017
Compressing VR: Fitting Large Virtual Environments within Limited Physical Space
IEEE Computer Graphics & Applications 2017 (5); by K. Vasylevska, H. Kaufmann

In practice, real-world physical workspaces and technological limitations restrict the free and unlimited exploration of an arbitrary…

2017
Enhancing the Gaming Experience Using 3D Spatial User Interface Technologies
IEEE Computer Graphics & Applications 2017 (3); by A. Kulshreshth, K. Pfeil, J. J. LaViola

Three-dimensional 3D spatial user interface technologies have the potential to make games more immersive and engaging and…

2017
Playing with Senses in VR: Alternate Perceptions Combining Vision and Touch
IEEE Computer Graphics & Applications 2017 (1); by A. Lcuyer

Virtual reality is an immersive experience based on computer-generated stimulations perceived with multiple sensory channels.

2016 (4)

2016
Spatial Interfaces and Interactive 3D Environments for Immersive Musical Performances
IEEE Computer Graphics & Applications 2016 (5); by F. Berthaut, M. Hachet

The power of interactive 3D graphics, immersive displays, and spatial interfaces is still under-explored in domains where…

2016
Future Reality: How Emerging Technologies Will Change Language Itself
IEEE Computer Graphics & Applications 2016 (3); by K. Perlin

Just as notebook computers once freed us to take our computers with us, smartphones freed us to walk around with computers in our pockets, and wearables…

2016
GyroWand: An Approach to IMU-Based Raycasting for Augmented Reality
IEEE Computer Graphics & Applications 2016 (2); by J. D. Hincapi-Ramos, K. üüzacar, P. P. Irani, Y. Kitamura

Optical see-through head-mounted displays enable augmented reality AR applications that display virtual objects overlaid on the real world.

2016
Telexistence: Enabling Humans to Be Virtually Ubiquitous
IEEE Computer Graphics & Applications 2016 (1); by S. Tachi

Telecommunication and remote-controlled operations are becoming increasingly common in our daily lives.

2015 (1)

2015
Shape Displays: Spatial Interaction with Dynamic Physical Form
IEEE Computer Graphics & Applications 2015 (5); by D. Leithinger, S. Follmer, A. Olwal, H. Ishii

Shape displays are an emerging class of devices that emphasize actuation to enable rich physical interaction, complementing…

2014 (4)

2014
Spatial User Interfaces for Large-Scale Projector-Based Augmented Reality
IEEE Computer Graphics & Applications 2014 (6); by M. R. Marner, R. T. Smith, J. A. Walsh, B. H. Thomas

Spatial augmented reality applies the concepts of spatial user interfaces to large-scale,…

2014
Quo Vadis CAVE: Does Immersive Visualization Still Matter?
IEEE Computer Graphics & Applications 2014 (5); by T. W. Kuhlen, B. Hentschel

Over 10 years' experience with VR displays, visualization applications, and informal feedback from scientists using these applications has convinced…

2014
Mixed-Reality Humans for Team Training
IEEE Computer Graphics & Applications 2014 (3); by B. Lok, J. H. Chuah, A. Robb, A. Cordar, S. Lampotang, A. Wendling, C. White

Researchers have created mixed-reality humans MRHs and applied them to critical team training.

2014
Hands in Space: Gesture Interaction with Augmented-Reality Interfaces
IEEE Computer Graphics & Applications 2014 (1); by M. Billinghurst, T. Piumsomboon, H. Bai

Researchers at the Human Interface Technology Laboratory New Zealand HIT Lab NZ are investigating free-hand gestures for natural interaction…

2013 (5)

2013
Spatial Interaction in a Multiuser Immersive Instrument
IEEE Computer Graphics & Applications 2013 (6); by G. Wakefield, T. Hüllerer, J. Kuchera-Morin, C. Roberts, M. Wright

The AlloSphere provides multiuser spatial interaction through a curved surround screen and surround sound.

2013
Toward Adaptive VR Simulators Combining Visual, Haptic, and Brain-Computer Interfaces
IEEE Computer Graphics & Applications 2013 (5); by A. Lcuyer, L. George, M. Marchal

The next generation of VR simulators could take into account a novel input: the user's mental state, as measured with electrodes and a…

2013
Creating Widely Accessible Spatial Interfaces: Mobile VR for Managing Persistent Pain
IEEE Computer Graphics & Applications 2013 (3); by D. Schroeder, F. Korsakov, J. Jolton, F. J. Keefe, A. Haley, D. F. Keefe

Using widely accessible VR technologies, researchers have implemented a series of multimodal spatial interfaces and virtual…

2013
Touch-Based Interfaces for Interacting with 3D Content in Public Exhibitions
IEEE Computer Graphics & Applications 2013 (2); by M. Hachet, J. B. de la Rivire, J. Laviole, A. Coh, S. Cursan

A museum exhibition on the Lascaux caves provides the opportunity to experiment with touch-based interfaces manipulating 3D…

2013
Using Perceptual Illusions for Redirected Walking
IEEE Computer Graphics & Applications 2013 (1); by F. Steinicke, G. Bruder

Redirected walking RDW gives users the ability to explore a virtual world by walking in a confined physical space.

2012 (2)

2012
Beaming: An Asymmetric Telepresence System
IEEE Computer Graphics & Applications 2012 (6); by A. Steed, W. Steptoe, W. Oyekoya, F. Pece, T. Weyrich, J. Kautz, D. Friedman, A. Peer, M. Solazzi, F. Tecchia, M. Bergamasco, M. Slater

The Beaming project recreates, virtually, a real environment; using immersive VR, remote participants can visit the virtual model and interact with the…

2012
Compressive Light Field Displays
IEEE Computer Graphics & Applications 2012 (5); by G. Wetzstein, D. Lanman, M. Hirsch, W. Heidrich, R. Raskar

Light fields are the multiview extension of stereo image pairs: a collection of images showing a 3D scene from slightly different…